Pardus Stocking Designer

BuildingLevelOwner Profit


Planet/Star BasePopulation



CommoditySell PriceBuy PriceProductionConsumptionSumStocker profit
Food $ $ 0 0 0 0
Energy $ $ 0 0 0 0
Water $ $ 0 0 0 0
Animal Embryos $ $ 0 0 0 0
Ore $ $ 0 0 0 0
Metal $ $ 0 0 0 0
Electronics $ $ 0 0 0 0
Robots $ $ 0 0 0 0
Heavy Plastics $ $ 0 0 0 0
Hand Weapons $ $ 0 0 0 0
Battleweapon Parts $ $ 0 0 0 0
Droid Modules $ $ 0 0 0 0
Radioactive Cells $ $ 0 0 0 0
Medicines $ $ 0 0 0 0
Nebula Gas $ $ 0 0 0 0
Chemical Supplies $ $ 0 0 0 0
Gem Stones $ $ 0 0 0 0
Optical Components $ $ 0 0 0 0
Liquor $ $ 0 0 0 0
Fuel $ $ 0 0 0 0
Exotic Matter $ $ 0 0 0 0
Bio Waste $ $ 0 0 0 0
Slaves $ $ 0 0 0 0
Drugs $ $ 0 0 0 0
Clod $ $ 0 0 0 0
Leech $ $ 0 0 0 0
Bodyparts $ $ 0 0 0 0
Neural Tissue $ $ 0 0 0 0
Stim Chip $ $ 0 0 0 0

Save this string to your hard disk, if you want to preserve your census building settings.


Save this string to your hard disk, if you want to preserve your price list settings.


The original tool since this page has been built is the Pardus Census Tool.
The code that you see here has been modified and improved by me.


Stocker profit on building is calculated based on the pricelist of the sector and the consumption of the buildings. And then if there's a surplus of resources, it is calculated by consumption+leftovers*(buy-sell).

TO DO list:
  1. Input of buildings and their levels, like census tool
  2. Input of Pricelist, like census tool
  3. Computation of each building's profit, like Pardus Building upgrades tool
  4. Computation of the stocker's profit for each tick and day
  5. Ratio listed of the stocker/building owner profits. (50/50, 70/30, etc.)
  6. A map that the sector manager could use to actually design and place what buildings they want to have where.
  7. If it's online, a way to save/export that information.
  8. Import of sector data (planet, buildings) from PUC mapper

Example of building list:
b2|3, b28|5
Example of price list:
200,120,125,25,200,110,30,15,0,0,0,0,0,0,0,0,0,0,0,0,3450,3400,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

Import building data from PUC Mapper:
Universe:Sector